Frontend::Utils::SceneGraph::Camera Class Reference

#include <Camera.h>

Inheritance diagram for Frontend::Utils::SceneGraph::Camera:

Frontend::Utils::Target Frontend::Object List of all members.

Public Member Functions

 Camera ()
virtual ~Camera ()
virtual TargetType GetType ()
 Returns the target type.
void SetTargetNode (Node *targetNode)
void SetXFov (Controller *xfov)
void SetAspect (Controller *aspect)
void SetZNear (Controller *znear)
void SetZFar (Controller *zfar)
void SetUp (Controller *up)
NodeGetTargetNode ()
ControllerGetXFov ()
ControllerGetAspect ()
ControllerGetZNear ()
ControllerGetZFar ()
ControllerGetUp ()
void AddRef ()
 Adds a reference to the object.
void Release ()
 Releases a reference on the object.
unsigned int GetRefCount ()
 Returns the number of references on the object.

Private Attributes

Managed< NodetargetNode
Managed< Controllerxfov
Managed< Controlleraspect
Managed< Controllerznear
Managed< Controllerzfar
Managed< Controllerup

Constructor & Destructor Documentation

Frontend::Utils::SceneGraph::Camera::Camera  ) 
 

virtual Frontend::Utils::SceneGraph::Camera::~Camera  )  [virtual]
 


Member Function Documentation

void Frontend::Object::AddRef  )  [inherited]
 

Adds a reference to the object.

Aqcuires an additional ownership on the object. The object will not be deleted until all owners have called Release() on it.

See also:
Release()

Controller* Frontend::Utils::SceneGraph::Camera::GetAspect  ) 
 

unsigned int Frontend::Object::GetRefCount  )  [inline, inherited]
 

Returns the number of references on the object.

Returns:
The number of references on the object.

Node* Frontend::Utils::SceneGraph::Camera::GetTargetNode  ) 
 

virtual TargetType Frontend::Utils::SceneGraph::Camera::GetType  )  [inline, virtual]
 

Returns the target type.

Use this function to find out what kind of target this is before you cast it to the given type.

Implements Frontend::Utils::Target.

Controller* Frontend::Utils::SceneGraph::Camera::GetUp  ) 
 

Controller* Frontend::Utils::SceneGraph::Camera::GetXFov  ) 
 

Controller* Frontend::Utils::SceneGraph::Camera::GetZFar  ) 
 

Controller* Frontend::Utils::SceneGraph::Camera::GetZNear  ) 
 

void Frontend::Object::Release  )  [inherited]
 

Releases a reference on the object.

If you are an owner of an object, use this function to release it when you are done with it. The object will not be deleted until all owners have called Release() on it.

void Frontend::Utils::SceneGraph::Camera::SetAspect Controller aspect  ) 
 

void Frontend::Utils::SceneGraph::Camera::SetTargetNode Node targetNode  ) 
 

void Frontend::Utils::SceneGraph::Camera::SetUp Controller up  ) 
 

void Frontend::Utils::SceneGraph::Camera::SetXFov Controller xfov  ) 
 

void Frontend::Utils::SceneGraph::Camera::SetZFar Controller zfar  ) 
 

void Frontend::Utils::SceneGraph::Camera::SetZNear Controller znear  ) 
 


Member Data Documentation

Managed<Controller> Frontend::Utils::SceneGraph::Camera::aspect [private]
 

Managed<Node> Frontend::Utils::SceneGraph::Camera::targetNode [private]
 

Managed<Controller> Frontend::Utils::SceneGraph::Camera::up [private]
 

Managed<Controller> Frontend::Utils::SceneGraph::Camera::xfov [private]
 

Managed<Controller> Frontend::Utils::SceneGraph::Camera::zfar [private]
 

Managed<Controller> Frontend::Utils::SceneGraph::Camera::znear [private]
 


The documentation for this class was generated from the following file: