Frontend::Utils::Effect Class Reference
Interface that handles a Target in a scene graph. More...
#include <Effect.h>
Inheritance diagram for Frontend::Utils::Effect:

Public Member Functions | |
| virtual void | Execute (Target *target, State *state) |
| virtual void | Execute (Drawable *target, State *state) |
| virtual void | Execute (Playable *target, State *state) |
| virtual void | Execute (Light *target, State *state) |
| virtual void | Execute (Camera *target, State *state) |
| virtual void | Execute (Solid *target, State *state) |
| void | AddRef () |
| Adds a reference to the object. | |
| void | Release () |
| Releases a reference on the object. | |
| unsigned int | GetRefCount () |
| Returns the number of references on the object. | |
Detailed Description
Interface that handles a Target in a scene graph.Effects are used during scene graphs traversion to handle Targets that are reached. Depending on the goal with the traversion, an effect can i.e. draw drawables, play playables or detect collisions with solids.
- See also:
- Effect
Member Function Documentation
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Adds a reference to the object. Aqcuires an additional ownership on the object. The object will not be deleted until all owners have called Release() on it.
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Reimplemented in Frontend::Utils::SceneGraph::SimpleCollider, and Frontend::Utils::Simple::SimpleCollider. |
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Reimplemented in Frontend::Utils::Simple::Simple2DEffect, and Frontend::Utils::Simple::Simple3DEffect. |
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Returns the number of references on the object.
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Releases a reference on the object. If you are an owner of an object, use this function to release it when you are done with it. The object will not be deleted until all owners have called Release() on it. |
The documentation for this class was generated from the following file: