Frontend::Graphics::DepthStencilState Class Reference

Represents a set of settings for the depth/stencil stage of the graphics pipeline. More...

#include <Frontend2Graphics.h>

Inheritance diagram for Frontend::Graphics::DepthStencilState:

Frontend::Object List of all members.

Public Member Functions

void AddRef ()
 Adds a reference to the object.
void Release ()
 Releases a reference on the object.
unsigned int GetRefCount ()
 Returns the number of references on the object.

Detailed Description

Represents a set of settings for the depth/stencil stage of the graphics pipeline.

A maximum of 4096 DepthStencilState objects can exist simultaneously. It is reccomended to use a state manager class (like Frontend::Utils::State) instead of generating these objects directly. DepthStencilState objects can only be created using Device::CreateDepthStencilState()


Member Function Documentation

void Frontend::Object::AddRef  )  [inherited]
 

Adds a reference to the object.

Aqcuires an additional ownership on the object. The object will not be deleted until all owners have called Release() on it.

See also:
Release()

unsigned int Frontend::Object::GetRefCount  )  [inline, inherited]
 

Returns the number of references on the object.

Returns:
The number of references on the object.

void Frontend::Object::Release  )  [inherited]
 

Releases a reference on the object.

If you are an owner of an object, use this function to release it when you are done with it. The object will not be deleted until all owners have called Release() on it.


The documentation for this class was generated from the following file: