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Namespaces |
| namespace | Frontend |
| namespace | Frontend::Graphics |
Classes |
| class | Frontend::Graphics::Buffer |
| | Base class for geometry data buffers. More...
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| class | Frontend::Graphics::VertexBuffer |
| | Buffer class for holding vertex data. More...
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| class | Frontend::Graphics::IndexBuffer |
| | Buffer class for holding index data. More...
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| class | Frontend::Graphics::Surface |
| | Represents a 2D buffer of pixels managed by a device. More...
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| class | Frontend::Graphics::Texture |
| | Represents a texture managed by a device. More...
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| class | Frontend::Graphics::Texture2D |
| | Two dimensional texture. More...
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| class | Frontend::Graphics::Texture3D |
| | A three-dimensional texture. More...
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| class | Frontend::Graphics::TextureCube |
| | Six two-dimensional texture faces representing a cube texture. More...
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| class | Frontend::Graphics::SamplerStateDescriptor |
| | Represents a set of settings for a texture sampler. More...
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| class | Frontend::Graphics::SamplerState |
| | Represents a sampler configuraiton. More...
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| class | Frontend::Graphics::Shader |
| | Represents a shader object. More...
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| class | Frontend::Graphics::Parameter |
| | Represents a parameter inside the program. More...
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| class | Frontend::Graphics::Program |
| | A collection of Shader objects which can be used by a device to program the graphcis pipeline. More...
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| class | Frontend::Graphics::BlendStateDescriptor |
| | Describes the settings desired for a BlendState object. More...
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| class | Frontend::Graphics::BlendState |
| | Represents a set of settings for the blending stage of the graphics pipeline. More...
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| class | Frontend::Graphics::DepthStencilStateDescriptor |
| | Describes the settings desired for a DepthStencilState object. More...
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| class | Frontend::Graphics::DepthStencilState |
| | Represents a set of settings for the depth/stencil stage of the graphics pipeline. More...
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| class | Frontend::Graphics::RasterizerStateDescriptor |
| | Describes the settings desired for a RasterizerState object. More...
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| class | Frontend::Graphics::RasterizerState |
| | Represents a set of settings for the rasterizer stage of the graphics pipeline. More...
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| class | Frontend::Graphics::InputElement |
| | Describes an element in an input layout. More...
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| class | Frontend::Graphics::InputLayout |
| | Describes the layout of vertex attributes in one or more vertex buffers to be used in a draw call. More...
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| class | Frontend::Graphics::SemanticMapDescriptor |
| | Describes a semantic map. More...
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| class | Frontend::Graphics::SemanticMap |
| | A semantic map defines mappings from custom aliases to backend-dependent attribute streams. More...
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| class | Frontend::Graphics::Device |
| | Represents a session with the graphics device. More...
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| class | Frontend::Graphics::Device::DrawCallListener |
| | Event receiver for draw calls. More...
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| class | Frontend::Graphics::Device::Factory |
| | Defines an interface for creating Device objects. More...
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Enumerations |
| enum | Frontend::Graphics::CompressedTextureFormat { Frontend::Graphics::CompressedTextureFormatRGBADXT1,
Frontend::Graphics::CompressedTextureFormatRGBADXT3,
Frontend::Graphics::CompressedTextureFormatRGBADXT5
} |
| | Enumerates possible Compressed Texture Formats. More...
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| enum | Frontend::Graphics::FilterMode { Frontend::Graphics::FilterModeNone = 0,
Frontend::Graphics::FilterModeNearest = 1,
Frontend::Graphics::FilterModeLinear = 2,
Frontend::Graphics::FilterModeAnisotropic = 3
} |
| | Represents a filtering method for a texture or surface copy pass. More...
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| enum | Frontend::Graphics::BufferMode { Frontend::Graphics::BufferModeStatic = 0,
Frontend::Graphics::BufferModeDynamic = 1,
Frontend::Graphics::BufferModeVolatile = 2
} |
| | Specifies how the buffer is supposed to be used, to help the driver optimize its management. More...
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| enum | Frontend::Graphics::LockOperation { Frontend::Graphics::LockOperationReadOnly = 1,
Frontend::Graphics::LockOperationWriteOnly = 2,
Frontend::Graphics::LockOperationReadWrite = 3
} |
| | Specifies what kind of access privilegies is desired to a locked buffer. More...
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| enum | Frontend::Graphics::IndexSize { Frontend::Graphics::IndexSize32Bits = 4,
Frontend::Graphics::IndexSize16Bits = 2
} |
| | Describes the number of bits each index occupies. More...
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| enum | Frontend::Graphics::WrapMode { Frontend::Graphics::WrapModeRepeat,
Frontend::Graphics::WrapModeClamp
} |
| | Specifies how a sampler should respond to overflowing texture coordinates. More...
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| enum | Frontend::Graphics::TextureType { Frontend::Graphics::TextureType2D,
Frontend::Graphics::TextureType3D,
Frontend::Graphics::TextureTypeCube
} |
| | Describes the type of a texture. More...
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| enum | Frontend::Graphics::CubeFace {
Frontend::Graphics::CubeFacePositiveX,
Frontend::Graphics::CubeFacePositiveY,
Frontend::Graphics::CubeFacePositiveZ,
Frontend::Graphics::CubeFaceNegativeX,
Frontend::Graphics::CubeFaceNegativeY,
Frontend::Graphics::CubeFaceNegativeZ
} |
| | Enums representing the six face-directions of the cube. More...
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| enum | Frontend::Graphics::ShaderType { Frontend::Graphics::ShaderTypePixel,
Frontend::Graphics::ShaderTypeVertex,
Frontend::Graphics::ShaderTypeGeometry
} |
| | Specifies which part of the graphics pipeline a shader is compiled for. More...
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| enum | Frontend::Graphics::ShaderFormat { Frontend::Graphics::ShaderFormatText,
Frontend::Graphics::ShaderFormatBinary
} |
| | Specifies what format the shader source is in. More...
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| enum | Frontend::Graphics::ParameterType {
Frontend::Graphics::ParameterTypeVoid,
Frontend::Graphics::ParameterTypeFloat,
Frontend::Graphics::ParameterTypeInt,
Frontend::Graphics::ParameterTypeBool,
Frontend::Graphics::ParameterTypeVector2,
Frontend::Graphics::ParameterTypeVector3,
Frontend::Graphics::ParameterTypeVector4,
Frontend::Graphics::ParameterTypeVector2i,
Frontend::Graphics::ParameterTypeVector3i,
Frontend::Graphics::ParameterTypeVector4i,
Frontend::Graphics::ParameterTypeVector2b,
Frontend::Graphics::ParameterTypeVector3b,
Frontend::Graphics::ParameterTypeVector4b,
Frontend::Graphics::ParameterTypeMatrix2,
Frontend::Graphics::ParameterTypeMatrix3,
Frontend::Graphics::ParameterTypeMatrix4,
Frontend::Graphics::ParameterTypeMatrix2i,
Frontend::Graphics::ParameterTypeMatrix3i,
Frontend::Graphics::ParameterTypeMatrix4i,
Frontend::Graphics::ParameterTypeMatrix2b,
Frontend::Graphics::ParameterTypeMatrix3b,
Frontend::Graphics::ParameterTypeMatrix4b,
Frontend::Graphics::ParameterTypeSampler2D,
Frontend::Graphics::ParameterTypeSamplerCube,
Frontend::Graphics::ParameterTypeSampler3D
} |
| | Enumerates the possible shader parameter types. More...
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| enum | Frontend::Graphics::BlendOperand {
Frontend::Graphics::BlendOperandZero = 0,
Frontend::Graphics::BlendOperandOne = 1,
Frontend::Graphics::BlendOperandSrcAlpha = 2,
Frontend::Graphics::BlendOperandOneMinusSrcAlpha = 3,
Frontend::Graphics::BlendOperandSrcColor = 4,
Frontend::Graphics::BlendOperandOneMinusSrcColor = 5,
Frontend::Graphics::BlendOperandDstAlpha = 6,
Frontend::Graphics::BlendOperandOneMinusDstAlpha = 7,
Frontend::Graphics::BlendOperandDstColor = 8,
Frontend::Graphics::BlendOperandOneMinusDstColor = 9
} |
| | Specifies the alpha source of a blend operand. More...
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| enum | Frontend::Graphics::CompareFunction {
Frontend::Graphics::CompareFunctionAlways = 0,
Frontend::Graphics::CompareFunctionLess = 1,
Frontend::Graphics::CompareFunctionLessOrEqual = 2,
Frontend::Graphics::CompareFunctionEqual = 3,
Frontend::Graphics::CompareFunctionNotEqual = 4,
Frontend::Graphics::CompareFunctionGreaterOrEqual = 5,
Frontend::Graphics::CompareFunctionGreater = 6,
Frontend::Graphics::CompareFunctionNever = 7
} |
| | Specifies the conditions for when a comparision should pass. More...
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| enum | Frontend::Graphics::StencilOperation {
Frontend::Graphics::StencilOperationNull = 0,
Frontend::Graphics::StencilOperationKeep = 1,
Frontend::Graphics::StencilOperationReplace = 2,
Frontend::Graphics::StencilOperationIncrease = 3,
Frontend::Graphics::StencilOperationDecrease = 4,
Frontend::Graphics::StencilOperationInvert = 5
} |
| | Specifies what to do when a stencil test passes. More...
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| enum | Frontend::Graphics::Winding { Frontend::Graphics::WindingClockwise = 0,
Frontend::Graphics::WindingCounterClockwise = 1
} |
| | Specifies the direction in which polygons are winded to be front-facing. More...
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| enum | Frontend::Graphics::PolygonFace { Frontend::Graphics::PolygonFaceNone = 0,
Frontend::Graphics::PolygonFaceFront = 1,
Frontend::Graphics::PolygonFaceBack = 2
} |
| | Specifies a face of a polygon. More...
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| enum | Frontend::Graphics::DataType {
Frontend::Graphics::DataTypeInt8,
Frontend::Graphics::DataTypeUnisgnedInt8,
Frontend::Graphics::DataTypeInt16,
Frontend::Graphics::DataTypeUnisgnedInt16,
Frontend::Graphics::DataTypeFloat32
} |
| | Specifies the data type of each component in an attribute. More...
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| enum | Frontend::Graphics::DefaultSemantics {
Frontend::Graphics::F_POSITION = 0,
Frontend::Graphics::F_BLENDWEIGHTS = 1,
Frontend::Graphics::F_BLENDINDICES = 2,
Frontend::Graphics::F_COLOR = 3,
Frontend::Graphics::F_NORMAL = 4,
Frontend::Graphics::F_TANGENT = 5,
Frontend::Graphics::F_BINORMAL = 6,
Frontend::Graphics::F_INSTANCE = 7,
Frontend::Graphics::F_TEXCOORD0 = 8,
Frontend::Graphics::F_TEXCOORD1 = 9,
Frontend::Graphics::F_TEXCOORD2 = 10,
Frontend::Graphics::F_TEXCOORD3 = 11,
Frontend::Graphics::F_TEXCOORD4 = 12,
Frontend::Graphics::F_TEXCOORD5 = 13,
Frontend::Graphics::F_TEXCOORD6 = 14,
Frontend::Graphics::F_TEXCOORD7 = 15
} |
| | Declares symbols for the default mapping of attributes to semantic names. More...
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| enum | Frontend::Graphics::DepthStencilFormat { Frontend::Graphics::DepthStencilFormatD16,
Frontend::Graphics::DepthStencilFormatD24S8,
Frontend::Graphics::DepthStencilFormatDFloat32,
Frontend::Graphics::DepthStencilFormatS8
} |
| | Enumerates the different formats for depth/stencil-buffers. More...
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| enum | Frontend::Graphics::ViewportConfiguration { Frontend::Graphics::ViewportConfigurationUpperLeft,
Frontend::Graphics::ViewportConfigurationLowerLeft
} |
| | Enumerates the different viewport configurations a device might use. More...
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| enum | Frontend::Graphics::PrimitiveType {
Frontend::Graphics::PrimitiveTypePoints = 0,
Frontend::Graphics::PrimitiveTypeLines = 1,
Frontend::Graphics::PrimitiveTypeLineStrip = 2,
Frontend::Graphics::PrimitiveTypeTriangles = 3,
Frontend::Graphics::PrimitiveTypeTriangleStrip = 4
} |
| | Enumerates the different primitive types which can be drawn. More...
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| enum | Frontend::Graphics::ClearBuffers {
Frontend::Graphics::ClearBuffersColor = 1,
Frontend::Graphics::ClearBuffersDepth = 2,
Frontend::Graphics::ClearBuffersStencil = 4,
Frontend::Graphics::ClearBuffersColorAndDepth = 3,
Frontend::Graphics::ClearBuffersColorAndStencil = 5,
Frontend::Graphics::ClearBuffersDepthAndStencil = 6,
Frontend::Graphics::ClearBuffersAll = 7
} |
| | Enumerates the different buffers of a device. More...
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| enum | Frontend::Graphics::ShadingLanguage { Frontend::Graphics::ShadingLanguageCG = 1,
Frontend::Graphics::ShadingLanguageHLSL = 2,
Frontend::Graphics::ShadingLanguageGLSL = 4,
Frontend::Graphics::ShadingLanguageBin = 8
} |
| | Enumerates the different shading languages compatible with the device The languages can be combined by using the bitwise OR-operator if the device supports multiple languages. More...
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| enum | Frontend::Graphics::DeviceFlag { Frontend::Graphics::DeviceFlagVerticalSync = 1
} |
| | Enumerates device creation flags that can be used with Device::Factory objects. More...
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